using System.Collections; using System.Collections.Generic; using UnityEngine; public class Animaciones : MonoBehaviour { void Update() { if (Input.GetAxis(«Horizontalusing System.Collections; using System.Collections.Generic; using UnityEngine; public class Animaciones : MonoBehaviour { void Update() { if (Input.GetAxis(«Horizontal»)>0) { Animator anim = GetComponent(); if (null != anim) { Debug.Log(«Playing anim»); anim.Play(«walk»); } } else { Animator anim = GetComponent(); if […]