var smooth:int; private var targetPosition:Vector3; function Update () { if(Input.GetKeyDown(KeyCode.Mouse1)) { smooth=1; var playerPlane = new Plane(Vector3.up, transform.position); var ray = Camera.main.ScreenPointToRay (Input.mousePosition); var hitdist = 0.0; if (playerPlane.Raycast (ray, hitdist)) { var targetPoint = ray.GetPoint(hitdist); targetPosition = ray.GetPoint(hitdist); var targetRotation = Quaternion.LookRotation(targetPoint – transform.position); transform.rotation = targetRotation; } } transform.position = Vector3.Slerp (transform.position, targetPosition, […]