using UnityEngine; using System.Collections; [RequireComponent(typeof(CharacterController))] public class SimpleMove : MonoBehaviour { public float speed = 3.0F; public float rotateSpeed = 3.0F; void Update() { CharacterController controller = GetComponent(); transform.Rotate(0, Input.GetAxis(«Horizontal») * rotateSpeed, 0); Vector3 forward = transform.TransformDirection(Vector3.forward); float curSpeed = speed * Input.GetAxis(«Vertical»); controller.SimpleMove(forward * curSpeed); } } https://youtube.com/inteligenciafutura