Carlos Ramirez

Desarrollador de vídeo juegos, programador, animador y diseñador 3D

Agarrar y soltar en 2D

using UnityEngine; using System.Collections; public class Drag : MonoBehaviour { private bool draggingItem = false; private GameObject draggedObject; private Vector2 […]

Agarrar y soltar

using UnityEngine; using System.Collections; public class Drag : MonoBehaviour { private Color mouseOverColor = Color.blue; private Color originalColor = Color.yellow; […]

Simple move

using UnityEngine; using System.Collections; [RequireComponent(typeof(CharacterController))] public class SimpleMove : MonoBehaviour { public float speed = 3.0F; public float rotateSpeed = […]