using UnityEngine;
using System.Collections;

[RequireComponent(typeof(CharacterController))]
public class SimpleMove : MonoBehaviour {
public float speed = 3.0F;
public float rotateSpeed = 3.0F;
void Update() {
CharacterController controller = GetComponent();
transform.Rotate(0, Input.GetAxis(«Horizontal») * rotateSpeed, 0);
Vector3 forward = transform.TransformDirection(Vector3.forward);
float curSpeed = speed * Input.GetAxis(«Vertical»);
controller.SimpleMove(forward * curSpeed);
}
}

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