using UnityEngine;
using System.Collections;

public class ChangeColorMaterial: MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown(KeyCode.R))
{
GetComponent ().material.color = Color.red;
}
if (Input.GetKeyDown(KeyCode.G))
{
GetComponent().material.color = Color.green;
}
if (Input.GetKeyDown(KeyCode.B))
{
GetComponent().material.color = Color.blue;
}
}
}